A concept for weapon usage of (magical) characters in a fantasy RPG or story
I know of no fantasy stories or RPGs that have the following concept, so I believe it’s original, though I could be wrong.
The idea is affinity: the more a particular weapon is used, the greater the affinity the wielder has with it. Switching to another, more powerful weapon thus has a cost: the wielder has less affinity with it, and thus are more clumsy with it initially. Thus the choice to pick up and use a more powerful weapon becomes tactical.
This cost is greater yet for wielding magic, as the weapon (such as a staff), will typically be used as a ‘focus’ (a device for concentrating and/or amplifying the wielder’s power). Thus, the cost of changing weapons is greater for a magic wielder who relies on a focus.
If you use this in a game or story, I’d appreciate a credit, and a copy would be nice too, though then again, ideas are cheap…